
The second Ruskin Comic is How To See, which is based around some of Ruskin's ideas on Seeing and Visual Perception. He wrote extensively about art and architecture, and introduced a new critical perspective that was influential on, and supportive of, the Pre-Raphaelites and the Arts and Crafts movement. He emphasized the importance of Nature and Natural Forms to the creation and appreciation of beauty, and the way our viewpoint colours how we perceive things, whether visual or conceptual.
In How To See Darren is in despair at the mundane nature of his existence, when The Spirit of Ruskin visits him again and gives him a shake-up. Darren is flung through a rollercoaster ride of mountains and oceans, far away galaxies and the microscopic world, growth and decay, and geological time, until he realizes he will never see the world in the same way again. And Skittle, of course, is dragged after them, pursuing his own doggy perspective in the corners of the frames.
How To See. The Ruskin Foundation. 2008.
Written by Kevin Jackson, drawn by Hunt Emerson.
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